Augmented reality experience where I focused on bottle recreation of Lunea fragrances and sand particle system.
Bottle modeled in Maya, textured in Substance Painter. Particle system created in Lens Studio.
Very proud of particle effect system. You can see sand particles stuck and build up at the bottom of the bottle.
Closer view of a sand particle system
Longer demo of a sand particle system
Very proud of particle effect system. You can see sand particles stuck and build up at the bottom of the bottle.
Very proud of particle effect system. You can see sand particles stuck and build up at the bottom of the bottle.
Very proud of particle effect system. You can see sand particles stuck and build up at the bottom of the bottle.
Final lens tested on mobile device. Raytracing is on so it runs at ~13fps. With raytracing disabled runs at 30fps