Here is documented journey of my process creating cinematic experience. Here you can see my process of simulating cloth in Marvelous Designer, creating hairs with xGen, texturing in Substance Painter, simulating cloth and hair physics in Unreal Engine, as well as building custom shaders, scene assembly to finally capturing face and body motions. Next step is creating short animated film, but that in my next post.
Marvelous designer stitching process
Substance Painter process
Cloth physics test in Unreal Engine 5
Hair physics and body collision test in Unreal Engine 5
Scene building in Unreal Engine 5
Custom shader for tights and prop in the scene
Motion capture process. Face animation captured with - Live Link Face, body motion capture - Move