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Kiki (Process)

Here is documented journey of my process creating cinematic experience. Here you can see my process of simulating cloth in Marvelous Designer, creating hairs with xGen, texturing in Substance Painter, simulating cloth and hair physics in Unreal Engine, as well as building custom shaders, scene assembly to finally capturing face and body motions. Next step is creating short animated film, but that in my next post.

Textured in Substance Painter

Textured in Substance Painter

Clay

Clay

Wireframe

Wireframe

Outfit

Outfit

Details. Damages, stitching, trims

Details. Damages, stitching, trims

Jacket attachment.

Jacket attachment.

Marvelous designer stitching process

Substance Painter process

Cloth physics test in Unreal Engine 5

Hair physics and body collision test in Unreal Engine 5

Scene building in Unreal Engine 5

Custom shader for tights and prop in the scene

Motion capture process. Face animation captured with - Live Link Face, body motion capture - Move